Archive for the 'recap' Category


recap: recession-proof gaming and useful tools

C’mon – you knew this would happen sometime… so just imagine Don La Fontaine doing this voiceover!
First there was recession-proof gaming.  Then there was the sequel.  The field got opened up with no money, no time, no problem!  Then proof that the internet provides.  The search for stuff introduced pocketmods, graphic tools and yet more generators.  Then the discovery of undiscovered toys that could save you time.

Yet it’s not just about the financiapocalypse.  It’s also about making your life as games master easier – whether you have a game in sixty minutes, need some steampunk or use kanban to help you develop characters.  Add useful web 2.0 tools, browser tricks and TiddlyWiki, mindmapping and writing tools and you have an arsenal to draw on when creating a game. With resources like these, it’s getting easier to make the game you want to play.


recap: dungeon construction

If you need to design a dungeon and you’re stuck for ideas; these posts can help you break down the problem into things to consider and details that give additional flavour to another 20’x30′ room and it’s associated corridors and dressing. 2009 is the Year of the Megadungeon and now there’s the one page dungeon template you really have no excuse!

elements (& alternatives) – how the four elements can shape a dungeon.
character – what purpose does it serve, and what do you want players to experience?
organisation – who’s in, who’s out, who’s who?
legendry – are there good stories about the place and who’s telling them?
ordnance – traps and other ways the dungeon hurts intruders.
gimmicks – set dressing, recurring themes and phat loots.
you – a key ingredient and a noble tradition of self-referential humour.


recap: on character

I did some posts on character earlier in the year; while this is a recap of those posts I thought it would be handy to have these all together for reference. If you want a well-rounded character then take a look and see if there’s anything you want to pick out.

Characters and characteristics – just who or what are these people?
Attributes and attribution – what is it about them?
Motives and motivation – what makes them tick?
Emotional easter eggs – how they feel and how that colours things.
Inferences and inferiae – where they’ve come from
Relationships and relativity – how they change and how they differ.
Reasons and reasonability – a final check for fit.